Diffuse only. Done in Substance Painter - Painted on the brows so the brow cards didn't appear odd looking.
Eyeball texture done in Substance Designer
Hair texture was created in Maya 2017 using X-Gen and rendered in Arnold.
Created the pores using surface mimic and then once baked, duplicated the normal map in Painter to bring those pores out
This was done for the sole purpose of improving in areas I had been lacking.